Cody Archambault
Game Design / QA
Welcome to my portfolio! I’m a game designer based in Melbourne, Australia, specializing in mechanics and gameplay systems. I have a year of professional experience working as Games QA at Playside Studios, working on various mobile titles such as Candy Critters, as well as console titles such as Mouse P.I. For HIre! I also have multiple years of unprofessional experience as a game designer and self taught pixel artist.
About Me
Hey there! My name is Cody Archambault. I’ve worked a year professionally as the QA Project lead across mobile titles at Playside Studios, creating test plans, setting up workflows and managing player support on the game Candy Critters and working on sporadic updates across over 20 Other Mobile Titles. I also developed skills and experience in Console Development, having worked on the now released Mouse P.I. For Hire, as well as the unreleased Dumb Ways To Party games.
I studied Game Design with a specialty in mechanics design, here I would hone my skills across many different game genres, working on both student projects and game jams in my own time. I still use these skills today as I have dived deep into TTRPGs, acting as the GM for multiple groups and developing my own classes, narratives, and monsters.
My passion for game development begun at an early age, where I would imagine various worlds and games in my head, and at times try to recreate them through tabletop games and cards.
I got my start in creating games during high school trying to recreate parts of other games within scratch or RPG Maker. I would then start learning systems design and programming with the GameMaker engine.
Some of my interests:
Video Games
Tabletop Games/TTRPGS
Figure Modeling/Painting
Improvised Comedy
Some of my skills:
Professional Experience working as Games QA as a project Lead on multiple Mobile Titles
Strong multitasking skills and experience with heavy context switching.
Experience in Unity, Unreal Engine 5 & Godot
C#, GDScript, GML
Documentation and time management
Git and Version Control
Adaptability and willingness to learn
Professional Experience
Mobile QA Lead at Playside Studios
Mobile Experience: I have a year of experience working as the QA Lead across mobile projects within Playside Studios. Here I helped train new QA, create various Test Plans, and developed my leadership skills working in a variety of different titles.
Console Experience: When Mobile work would slow down, I would often spend time aiding in the console division, working on projects such as Mouse P.I. For Hire & Dumb Ways To Party. During this time, I gained skills in certification testing, working through requirements on the Switch, Playstation & Xbox.
Candy Critters: Idle Merge
Genre: Idle-Game, Incremental Game
Engine: Unity
Project Type: Professional Project
QA Project Lead
Console Experience
Genre: First-Person Shooter, Adventure
Engine: Unity
Project Type: Professional Project
Quality Assurance Analyst
Mobile Catalogue Updates
Genre: Varies Per Game
Engine: Unity
Project Type: Professional Projects
QA Project Lead
Student Projects
Game Designer, QA & Pixel Artist at AIE Melbourne
I have multiple projects developed within Unity & Godot during my time as a Game Design student at AIE (The Academy Of Interactive Entertainment) Melbourne. Here I gained skills working in a team environment alongside other students as we developed fully fledged games together.
Spearloom
Genre: Momentum-Platformer
Engine: Godot
Project Type: Student Project
Systems Designer & Pixel Artist
Gloves Off
Genre: 2-Player Fighting, Arcade
Engine: Unity
Project Type: Student Projects
Producer / Project Manager
Sous Chef
Genre: VR, Arcade, Cooking Sim
Engine: Unity
Project Type: Student Project
Level Designer & Systems Designer
Project Fragarach
Genre: Beat ‘Em Up, Deck Builder
Engine: Godot
Project Type: Student Projects
Systems Designer & Pixel Artist
Other Experience
Boardgame & TTRPG Design
In my spare time, I play TTRPGS & board games such as DND. When playing these games, I often find myself designing custom mechanics or alternative ways of play. In TTRPGS especially, I often take up the GM role and create plans for game sessions. Examples Below:
I often participate in game jams as a method of exploring new skills and finding new ways to challenge myself in my game design skills. I tend to complete short 2-day jams, usually Ludum Dare jams.
Game Jams