Cody Archambault

Mechanics/Systems Designer & Pixel Artist

Welcome to my portfolio! I’m a game designer based in Melbourne, Australia, specializing in mechanics and gameplay systems. I have years of experience working on various projects both within team settings and in a solo capacity. I am also a self taught Pixel Artist in my spare time.

Spearloom

Systems Design/Pixel Artist

Genre: Momentum-Platformer
Engine:
Godot
Project Type:
Student Project

Spearloom is a 2D momentum-based platformer where players must traverse and swing through levels with the use of a grapple spear. The game revolves around Kimiko, as she explores a world filled with many obstacles, hazards and challenges.

Gloves Off

Producer

Genre: 2-Player Fighting
Engine:
Unity
Project Type:
Student Project

Gloves Off is a 3D Side-On strategy based fighting game. Where players will play in a rock, paper, scissors style of fighting with stamina, and bluffing being a major focus to ensure victory over your opponent.

Sous-Chef

Systems Design/Level Design

Genre: VR, Arcade, Cooking Sim
Engine:
Unity
Project Type:
Student Project

Sous-Chef is a light-hearted VR simulation game where players must rapidly complete orders to feed the sushi train. Players must prepare ingredients and combine them into sushi, once complete they then place the order onto the conveyor belt, completing the order.

Project Fragarach

Systems Design/Pixel Artist

Genre: Beat ‘Em Up, Deck Builder
Engine:
Godot
Project Type:
Student Project

Project Fragarach is a Beat ‘Em Up game where you prepare attacks using a series of card combos. Players must build a deck and tactically play cards quickly in the midst of battle, which influence the attacks they deal to enemies