Cody Archambault
Mechanics/Systems Designer & Pixel Artist
Welcome to my portfolio! I’m a game designer based in Melbourne, Australia, specializing in mechanics and gameplay systems. I have years of experience working on various projects both within team settings and in a solo capacity. I am also a self taught Pixel Artist in my spare time.
Spearloom
Systems Design/Pixel Artist
Genre: Momentum-Platformer
Engine: Godot
Project Type: Student Project
Spearloom is a 2D momentum-based platformer where players must traverse and swing through levels with the use of a grapple spear. The game revolves around Kimiko, as she explores a world filled with many obstacles, hazards and challenges.
Gloves Off
Producer
Genre: 2-Player Fighting
Engine: Unity
Project Type: Student Project
Gloves Off is a 3D Side-On strategy based fighting game. Where players will play in a rock, paper, scissors style of fighting with stamina, and bluffing being a major focus to ensure victory over your opponent.
Sous-Chef
Systems Design/Level Design
Genre: VR, Arcade, Cooking Sim
Engine: Unity
Project Type: Student Project
Sous-Chef is a light-hearted VR simulation game where players must rapidly complete orders to feed the sushi train. Players must prepare ingredients and combine them into sushi, once complete they then place the order onto the conveyor belt, completing the order.
Project Fragarach
Systems Design/Pixel Artist
Genre: Beat ‘Em Up, Deck Builder
Engine: Godot
Project Type: Student Project
Project Fragarach is a Beat ‘Em Up game where you prepare attacks using a series of card combos. Players must build a deck and tactically play cards quickly in the midst of battle, which influence the attacks they deal to enemies